We learn in the UML diagram and examples for understanding basic. 
Use Case
 - Denote the functions or to practice as a whole. Needs to do to the system (Actor). 
Activity
- Show processes in the same manner Flow chart. 
Class
- To show the class. Class structure. The relationship between class interface, which is equivalent to ER Diagram. 
Sequence
- Show the interaction between Object. 
Collaboration
- Show the interaction between Object. 
Statechart
- Conduct of the Object.
Component
- Shows the physical structure of the program
Deployment
- Shows the hardware structure of the system. 
In the next blog we will see actual implementation...
Thank you
 
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